The Division Best Gear Set for the House

The Division 2 gear sets are a vital part of endgame progression, build crafting, and PvP. These armour sets bestow unique buffs and traits on your Division Agent if yous have enough pieces of the gear prepare equipped at the aforementioned fourth dimension, giving y'all an border over opponents and assuasive you to specialise in one area of gainsay.

Gear sets differ from The Division two brand sets in that y'all'll need the majority of a set equipped in gild to glean whatsoever bonus stats from information technology. You can equip a couple of different make sets simultaneously to mix and friction match buffs, even so a The Division 2 gear gear up makes up the core of your Agent build.

We've gotten a steady stream of new Sectionalisation 2 gear sets since launch. The first three Segmentation two gear sets released alongside the Tidal Basin Stronghold and World Tier 5 on April 5, 2019. And then, the next three – Aces & Eights, Tip of the Spear, and Negotiator'due south Dilemma – became available after the first raid, Operation Nighttime Hours. Next upward is the Warlords of New York expansion. So, here are all the Division 2 gear sets nosotros know well-nigh then far and what they do.

The Sectionalisation two gear sets

All The Partition 2 gear sets nosotros know well-nigh so far are:

the division 2 true patriot gear set

Truthful Patriot gear set

Requires 2/half-dozen
+10% impairment to armour

Requires 3/vi
+10% protection from elites

Requires 4/6
+10% total armour

Cerise, White, and Blueish (requires 5/six)
Every enemy you impairment over a certain amount gets a debuff. The beginning gets Cherry-red, the second White, the third Blueish.

  • Scarlet debuff decreases damage dealt past the target.
  • White debuff restores armour per bullet to players that shot the target.
  • Blueish debuff grants an corporeality of skill haste when hit.

Full Flag (requires 6/half-dozen)
Shooting an Enemy with all three colours of debuffs volition also damage other nearby enemies with all three colours on them.

This appears to be a very specialised The Segmentation 2 gear set, and will increase your squad's effectiveness against tanks tenfold. Judging by how these buffs are applied, it looks similar you lot'll want to apply them against enemies who won't go down without a fight. As each debuff makes this gear set stronger, yous desire the enemies your fighting to stick around for a while so you lot can reap the full rewards.

The player with the full True Patriot gear set only needs to worry about targeting the largest and toughest enemies in the room to spread the debuffs around equally much as possible, making this a swell gear set for a sniper or back up Agent build. Of form it all depends on just how much harm you need to add each debuff to an enemy – if we're talking a couple of bullets then targeting tanks over standard enemies really won't make much of a difference.

the division 2 gear sets

Ongoing Directive

Requires 2/half dozen
+20% weapon handling

Requires 3/six
+25% fire damage

Requires iv/half-dozen
+25% bleed harm

Emergency Requisition (requires 5/6)
All combat resources are picked upwards from an area of forty metres around the player (every xxx seconds).

The Right Tool… (requires 6/half dozen)
Kills with weapons add a number of incendiary, shock, or explosive rounds to another random weapon slot.

The 5-piece bonus is handy for the players who are reliant on Specializations, equally it allows yous to easily collect special ammo and proceed supporting your squad without having to motion. The full fix bonus for Ongoing Directive is a scrap more than powerful, especially for Chatterbox builds where players can rack upwards kills with the Exotic SMG and then switch out to their second weapon to dish out fifty-fifty more damage with powerful status effect ammo.

the division 2 new gear set

Hard wired

Requires two/half dozen
+20% skill health

Requires 3/6
+20% increased shock elapsing

Requires 4/6
+20% skill power

Tamper Proof (requires five/6)
Enemies that go near your placed skills get shocked.

Feedback Loop (requires half-dozen/half dozen)
Kills with your skills reset all skill cooldowns. Repairing a friendly from no armour resets all skill cooldowns. When a skill completes its cooldown or fully charges, y'all gain bonus skill and repair effectiveness with all skills.

The five-piece bonus is relatively helpful, especially for communicable flanking enemies off baby-sit. Information technology's harder to approximate how powerful the full set bonus will be every bit skill builds aren't particularly popular in The Partitioning 2. For medic builds, notwithstanding, this gear fix is incredibly powerful.

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aces & eights

Requires two/6
+20% weapon handling

Requires iii/6
+twenty% accuracy

Requires 4/6
+x% marksman burglarize harm

Dead Human'due south Hand (requires 5/half-dozen)
Flip a card past shooting an enemy with your marksman rifle, headshots flip two. Total Business firm refills your weapon and stops ammo depletion for ten seconds. 4 of a Kind grants 30% bonus armour for ten seconds. Aces & Eights grants the next 5 bullets 100% damage

Sheriff'due south Favour (requires 6/six)
Effects of Expressionless Man's Paw are applied to all party/raid members

This is gear set requires you lot to belong to the Sharpshooter Specialization to become access to the 5 and vi-piece bonuses. There's enough of randomness and luck involved in this card-themed Sectionalisation ii gear set up, but Total Firm and Aces & Eights certainly looks like it'll come in handy when it comes to tackling bosses and waves of ruthless enemies, especially when your whole team can take advantage of it.

Division 2 tip of the spear gear set

tip of the spear

Requires 2/6
+20% pulse skill power

Requires 3/6
+20% cooldown reduction

Requires 4/half dozen
+20% protection from elites

Electromagnetic Trigger (requires 5/vi)
Crossbow bolts are equipped with proximity detonators. On impact, bolts trigger a 9m pulse

Aggressive Recon (requires 6/vi)
When killing an enemy, trigger a small pulse from their location. Party/raid members bargain 20% extra damage to pulsed targets

This next gear fix requires the Survivalist Specialization for the large bonuses, and they are certainly centre-catching. Tip of the Spear looks like a bully way of thinning out crowds and dealing boosted damage to more powerful enemies nearby –  this could be a part of a bang-up raid-ready build.

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Negotiator's dilemma

Requires 2/6
x,000 armour on kill

Requires three/6
+thirty% health

Requires iv/vi
+30% explosive resistance

Blowback (requires 5/half dozen)
Launch a grenade at the target that depleted your armour, tin occur once every three seconds

Printing Dwelling house the Advantage (requires 6/6)
Explosions caused past the actor stacks a bombardier buff. Each stack grants party/raid members +10% explosive harm and the role player with +x% armour for ten seconds

The final 2 perks for Negotiator'due south Dilemma are exclusive to the Demolitionist Specialization, and information technology's ready to ramp upwardly the explosive chaos even more than. Boosts to health could make battling on the front line even more viable and having the whole gear set volition do wonders for the rest of your team in tough encounters.

The Division 2

New Division 2 Gear Sets

Striker Gear Gear up

Requires 2/half dozen
+15% weapon handling

Requires iii/six
+15% rate of burn

Striker's Gamble (requires four/6)
Weapon hits boost total damage by 0.five%, and it can stack up to 50 times. One stack is lost every 2nd, and three are lost if you miss.

This new Sectionalization 2 gear set also comes with two talents. The chest piece talent, Press the Advantage, increases max stacks for Striker'due south Gamble from fifty to 100. There's as well a talent for your haversack named Hazard Management, and it decreases the Striker's Gamble missed shots penalty from three to two.

Corruption Gear Prepare

Requires ii/6
+15% armour percent on kill

Requires 3/six
+xl% to disrupt and pulse resistance

Hackstep Protocol (requires iv/six)
Replaces armour kits with an instant, infinite apply power on a 20 second cooldown that grants 50% bonus armour and hides your nameplate for five seconds

This gear ready as well has two talents to get with it. Compiler Optimisation, a chest piece talent, lowers Hackstep Protocol from twenty seconds to 15 seconds. The backpack talent, Multithreaded Execution, boosts Hackstep Protocol's armour bonus from 50% to 100%.

How do The Segmentation two gear sets work?

Much similar make sets, gear sets are pieces of armour and equipment that share a manufacturer, and when yous have enough pieces of a set equipped you'll get a special gear set bonus to help you in gainsay.

Complete the set:
The Partition 2 Specializations
The Sectionalization 2 endgame
The Sectionalization 2 raids

With the add-on of brand sets to The Division 2, which introduce players to the thrills of theorycrafting and offer minor bonuses at lower levels, gear sets are more specialised. The True Patriots example is a full ready, and so nosotros can't say if any of its debuffs are offered with fewer pieces of gear equipped.

How many gear sets will there be?

Nosotros won't know this until we're a good fashion through The Division two, but the beginning game features 14 gear sets and we currently know of three gear sets in this ane. That gives us a rough idea of how tough information technology will be to get a full set and how much stat variation at that place will be.

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Source: https://www.pcgamesn.com/the-division-2/gear-sets-bonuses-list

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